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A Year to Spend

Manage everyday life, social spending, and acquisitions across 365 game days to spend a vast fictional fortune.

DeliveredFirst located record · 2026-09Archive checked · 2026-10-26
JavaScriptPWAGame economy
01 / THE INTENT

Turn abstract wealth into tangible choices constrained by time.

02 / THE FLOW

How it works

  1. 01Allocate the day
  2. 02Spend on life and friends
  3. 03Prepare and sign acquisitions
  4. 04Build a yearly report
03 / THE WORK

What exists

01

Life, friends, and acquisition paths

02

Project preparation, deadlines, and collections

03

Local saves, offline cache, and PNG reports

04 / CURRENT POSITION

Where the project stands

An RC4 local release candidate and gameplay checks exist; a platform launch is not assumed.

AI-assisted English translation of the Chinese project record.