Games & Play / PROJECT NOTES
A Year to Spend
Manage everyday life, social spending, and acquisitions across 365 game days to spend a vast fictional fortune.
JavaScriptPWAGame economy
01 / THE INTENT
Turn abstract wealth into tangible choices constrained by time.
02 / THE FLOW
How it works
- 01Allocate the day
- 02Spend on life and friends
- 03Prepare and sign acquisitions
- 04Build a yearly report
03 / THE WORK
What exists
01
Life, friends, and acquisition paths
02
Project preparation, deadlines, and collections
03
Local saves, offline cache, and PNG reports
04 / CURRENT POSITION
Where the project stands
An RC4 local release candidate and gameplay checks exist; a platform launch is not assumed.
AI-assisted English translation of the Chinese project record.